http://www.guru3d.com/news/epic-working-on-five-projects-and-unreal-engine-4/Metal put this up on facebook, I just had to put it over here, they are making 5 new projects, odds aren't too bad that one of those could be another Unreal Tournament.
-------------------------------------------------------------Epic working on five projects and Unreal Engine 4
By Hilbert Hagedoorn, August 17, 2011 - 7:49 PM via ggmania
Epic Games certainly has a lot planned for the future. With Gears of War 3 releasing in September, Epic has planned ahead and already has five titles unrelated to the Gears franchise already in production. The company is working on building the next Unreal Engine and during the Games Developer Conference, Epic president Mike Capps has said the PC platform has become their new target.
Speaking today at GDC Europe in Cologne, company president Mike Capps said the PC platform ihas become a renewed target for Epic.
"The PC has for too long been a port-to platform," he said.
It is a near-certainty that some of those new projects will be digital only. Epic has in he past two years delivered blockbuster content for Xbox Live Arcade and, perhaps more importantly, Apple’s iOS devices.
But while a follow up to the iOS game Infinity Blade must surely be in consideration, Capps today said a sequel to the XBLA game Shadow Complex was off the cards.
Epic Games will need the full resources of its subsidiary studios in Poland and Utah to fulfil the remit of building five new projects. Capps’s announcement showed the scale of Epic’s faith in both Warsaw based People Can Fly and Salt Lake City’s Chair Entertainment, the former having built Shadow Complex and the latter producing Infinity Blade.
By tradition, games studios have been more eager to build new IP for digital platforms. Triple-A console game development, however, is more hit driven with squeezed profit margins, and thus, tends to require the utilisation of familiar brands.
Recent speculation has linked Epic Games with a new Unreal Tournament project. In a keynote session entitled Size Doesn’t Matter, Capps said triple-A is in Epic's DNA.
More importantly, he said, is the level of pride his studio has with the major game projects.